在上班没时间翻译,已经花了1个小时摸鱼才排版成现在的样子。所以,你们就…用浏览器自带的功能机翻一下吧。大概能看懂。?
元素使 – 元晶师
Catalyst first appeared in Beta 2, where we saw excitement for several of the mechanics it offered, but your feedback also pointed us to a lot of areas in which we could improve it! For each End of Dragons elite specialization, we’ve put together a list of key items of feedback that we saw expressed during the beta that specialization appeared in, and highlights of which specific changes were made to address that feedback. Afterwards, we have the full list of detailed changes for that specialization.
核心问题
详细调整
职业机制
- 每个调谐都有一个单独的部署翠玉元晶技能版本,消耗10能量激活,在地面上产生持续5秒的领域。各协调部署元晶技能的冷却时间分开算,元晶领域也不再随着元晶师切换协调而改变,多个元晶领域可以同时激活。
- 部署翠玉元晶:这个技能现在可以立即激活。
- 元晶师的能量不再在脱离战斗后消耗。
巨锤 — 所有
技能 | 改动 | |
---|---|---|
巨锤3 | 这些技能现在可以立刻激活。圆环半径从200降低到130,以更好地与近战攻击距离保持一致。将威力系数从0.35降低到0.25,以补偿更快的弹道速度。 | |
高潮结尾 | 冷却时间从20秒减少到15秒。该技能现在是一个投射物终结技。 |
巨锤 — 火焰协调
技能 | 改动 | |
---|---|---|
三重烧灼 | 减少了与三个攻击区域中心点的距离,使得三个攻击略微容易击中同一个敌人。 | |
熔火尽头 | 首次命中敌人时会获得更多的威能层数和更长的激怒持续时间,之后命中的每个敌人获得的数量会减少。在PvP和WvW中,力量系数从1.5提高到1.7。 |
巨锤 — 流水协调
技能 | 改动 | |
---|---|---|
碰撞源流 | 首次命中敌人获得的治疗量增加,之后命中的每个敌人获得的治疗量减少。攻击5个敌人时的总治疗量大致相同。 | |
净化台风 | 额外获得在攻击前净化两个症状的效果。 |
巨锤 — 空气协调
技能 | 改动 | |
---|---|---|
苦痛飓风 | 在PvP和WvW中,威力系数从0.27提高到0.3。 | |
凶狠风暴 | 玩家距离目标大致600单位时会停止继续向后移动,不选择目标时使用该技能不受此限制。 |
巨锤 — 大地协调
技能 | 改动 | |
---|---|---|
回旋刺石 | 引导时间从3.25秒减少到2秒,引导时可阻挡元晶师周围的投射物。 | |
屹立之石 | 成功阻挡攻击时获得屏障。 |
通用技能
技能 | 改动 | |
---|---|---|
抚伤流水 | 不需要在元晶范围内也能净化症状了,在元晶范围内使用会减少技能的冷却时间。 | |
振奋之气 | 不需要在元晶范围内也能获得奔驰疾速了,在元晶范围内使用会减少技能的冷却时间。该技能可立刻激活。 | |
大地要塞 | 不需要在元晶范围内也能获得屏障了,在元晶范围内使用会减少技能的冷却时间。 | |
寒冰碎裂 | 不需要在元晶范围内也能在额外打击时施加冰冻了,在元晶范围内使用会延长持续时间。施法时间从733ms减少到250ms。 | |
无情灼焰 | 不需要在元晶范围内也能让你的攻击无法格挡了,在元晶范围内使用会延长持续时间。冷却时间从25秒减少到20秒。施法时间从733ms减少到250ms。 | |
元素迅捷 | 不再根据打击减少所有武器技能的冷却时间,现在会在激活后刷新(翻译存疑)当前协调的所有武器技能。施法时间从733ms减少到250ms。 |
特性
技能 | 改动 | |
---|---|---|
硬质光环 | 持续时间从6秒增加到10秒。 | |
强化光环 | 持续时间从6秒增加到10秒。 |
工程师 – 机甲师
During Beta 3, we received excellent feedback regarding the Mechanist. We saw the community excited for the mech itself, a promising alacrity support build, and a way to play a ‘supported’ Condi Engineer build, but you also helped us identify key locations that need additional polish and improvement. Not everything is 100% complete here; we’ll especially still be working on some of the awkward aspects of the mech’s Crash Down summoning in the open world, to get it more consistent and functional for End of Dragons.
核心问题
详细调整
玩法调整
- 机甲坠落的最大冷却时间从100秒减少到50秒。取消坐骑后重新召唤机甲的速度加快。
- 80级机甲的基础威力、体力和韧性等属性从1374降低到1000,与玩家的基础值一致。
- 80级机甲的基础精准为0,暴击率为5%,默认不再继承玩家25%的精准属性。
- 特性「机甲结构:可变质量分配器」不再让机甲继承威力,现在是让机甲继承玩家100%的精准和暴击率属性。
- 机甲不再继承威能给予你的一定比例的威力和症状伤害属性。
钉锤技能
技能 | 改动 | |
---|---|---|
钉锤打击 | 伤害系数从0.6增加到0.8。 | |
钉锤猛击 | 伤害系数从0.6增加到0.8,并附带持续5秒的1层困惑。 | |
屏障爆发 | 伤害系数从1.0提高到1.4。困惑的持续时间从6秒减少到5秒。施法时间约增加0.2秒。 | |
蓄能猛攻 | 对敌人造成的症状改为3层5秒的易伤和困惑,对盟友施加的增益改为3秒活力和再生。 | |
原型飞弹拳 | 现在算是爆炸,使用技能时会对目标释放火箭拳。原型飞弹拳和火箭拳现在都会造成5秒燃烧和0.5秒昏迷,会比原先的1秒昏迷破的蔑视更多。 |
纹章技能
技能 | 改动 | |
---|---|---|
斥力纹章 | 纹章被激活时会在玩家头上出现视觉效果,不再解除昏迷,被动效果的威力属性提升改为增加10%打击伤害。被动效果同时对机甲生效。 | |
超导纹章 | 纹章被激活时会在玩家头上出现视觉效果,激活技能后每次攻击造成3秒燃烧,被动效果的症状伤害属性提升改为增加10%症状伤害。被动效果同时对机甲生效。 | |
屏障纹章 | 纹章被激活时会在玩家头上出现视觉效果。被动效果同时对机甲生效。 | |
位移纹章 | 纹章被激活时会在玩家头上出现视觉效果,可被立即激活。激活时解除昏迷,移除你和机甲身上的两个症状。新增被动效果:你获得的所有增益会同时施加给机甲。被动效果提供的移动速度也同时对机甲生效。 | |
超频纹章 | 纹章被激活时会在玩家头上出现视觉效果,可被立即激活。激活的加农炮技能每击造成的燃烧的基础持续时间从2秒增加到5秒。打击伤害提高50%。机甲使用该技能追踪目标时,其躯干的旋转速度大大加快。 |
机甲指令
技能 | 改动 | |
---|---|---|
危机区域
|
危机区域 | 机甲昏迷时也可以使用,让范围内的所有目标解除昏迷,并清除范围内盟友身上的症状。该技能移除症状的数量从5个减少到3个,范围提高到600码。该技能提供的再生换成稳固。 |
释能阵列
|
释能阵列 | 每次脉冲会打击三个敌人,每次击中额外施加1层3秒燃烧。 |
特性
技能 | 改动 | |
---|---|---|
机甲武器:单刃切刀
|
机甲武器:单刃切刀 | 每次击中造成流血的持续时间从6秒减少到3秒。 |
机甲结构:引流导管
|
机甲结构:引流导管 | 敏捷的持续时间从1秒减少到0.75秒。 |
机甲斗士
|
机甲斗士 | 该特性效果改为机甲继承玩家100%的体力和坚韧。 |
能量虹吸
|
能量虹吸 | 该特性被删除,由「紧急协议」特性替代。你所施加的所有再生增益效果提升20%,机甲的生命值低于50%时受到伤害会获得再生,以及5秒的50%伤害减免,60秒触发一次。 |
机甲力场:屏障引擎
|
机甲力场:屏障引擎 | 半径从360增加到600。 |
执念剑灵
When Willbender made its appearance in Beta 1, we were hoping it’d dash into your hearts. It didn’t quite make it, so we’ve executed changes on some of the major pain points we saw brought up and are excited to see you get your hands on it again soon in Beta 4.
核心问题
详细调整
美德技能
技能 | 改动 | |
---|---|---|
执念烈焰 | Using the same version of Willbender Flames will no longer cancel itself, to better facilitate Flowing Resolve’s new functionality. | |
急速正义 | Improved the transition between running and punching. Increased velocities toward the end of the run and initial punch. Total range of the skill has been increased, taking the ability from maximum 450 to maximum 800 distance. Strike damage has been improved from 0.6 to 1.5. Reduced cast time of the attack by about 1/4 second. | |
流动决心 | This ability will now use ammunition and its maximum ammunition has been set to 2. Flowing Resolve now stacks in duration. Velocity and distance have been reduced by 40%. | |
流动决心 | This ability will now use ammunition and its maximum ammunition has been set to 2. Flowing Resolve now stacks in duration. Velocity and distance have been reduced by 40%. | |
英勇冲撞 | This ability now delivers a five-target area attack on impact, in addition to setting the Willbender Flames. |
副手利剑
技能 | 改动 | |
---|---|---|
处决呼唤 | The secondary attack of this ability now delivers 4 strikes simultaneously. Secondary attack damage has been reduced by 50% and is amplified by 20% to targets struck by the initial attack. | |
突进猛击 | Increased power coefficient from 1.0 to 1.4 in PvP and WvW. |
通用技能
技能 | 改动 | |
---|---|---|
闪现连击 | You may now move while executing this ability. | |
闪现连击- Repose | You may now move while executing this ability. | |
旋风之光 | You may now move while executing this ability. While active, this ability now grants a 50% movement speed increase while active and is affected by both movement speed and animation timescales. Attack radius has been increased from 170 to 240. Added a radius fact. Reduced cooldown from 20 seconds to 15 seconds in PvP and WvW. | |
如来神掌 | This ability is now targeted with a 600 range and will shadowstep the Willbender toward their target before performing the area attack. |
特性
技能 | 改动 | |
---|---|---|
Boon Pact | This trait has been reworked and renamed to Searing Pact and will now provide 120 Condition Damage and cause Willbender Flames to apply Burning to enemies it strikes, with a 2 second duration. | |
Power for Power | This trait has been reworked and will now provide 120 Power, while causing Willbender Flames to inflict 33% increased strike damage. | |
Conceited Curate | This trait has been reworked and will now provide 120 Healing Power, while causing Willbender Flames to heal the Guardian on a successful strike. | |
Restorative Virtues | This trait has been reworked and will now reduce the cooldown of all Guardian weapon skills by 1/4 second when a virtue’s effect triggers, with no internal cooldown. Additionally, activating Flowing Resolve will grant the Willbender 2 seconds of Alacrity. | |
Holy Reckoning | This trait has been reworked and will now grant the Willbender Might each time any virtue triggers. Additionally, activating Rushing Justice grants the Willbender 3 seconds of Fury. | |
Vanguard Tactics | The boons this trait applies have been adjusted. Shadowsteps will now grant the Guardian Resolution for 3 seconds and Protection for 1.5 seconds. Activating Crashing Courage will now grant the Willbender Resistance for 3 seconds. | |
Lethal Tempo | This trait now increases both strike and condition damage dealt. Baseline damage increase has been decreased from 3% to 1% in PvE, and from 3% to 2% in PvP and WvW. | |
Phoenix Protocol | This trait now includes Alacrity in addition to Regeneration when applying boons in a circle, when traited with Battle Presence. | |
Tyrant’s Momentum | This trait now increases Lethal Tempo’s damage bonus from 1% to 3% (2% to 4% in PvP/WvW) per stack. Other effects of this trait are unchanged. |
其他调整
技能 | 改动 | |
---|---|---|
迸裂圣盾 | This trait has been given a 1 second cooldown when Willbender is equipped, to prevent infinite loops of death in conjunction with Crashing Courage. |
幻术师 – 灵刃咏者
We saw a great response to Virtuoso from Beta 1 and appreciate all of the feedback that has been given.
With its return in Beta 4, we’ve made specific adjustments to certain mechanics, skills, and traits, to help gameplay flow a little smoother, make optimizing gear easier, and improve the role of specific traits.
核心问题
详细调整
玩法调整
- While out of combat, the Virtuoso will now automatically stock a blade every 10 seconds.
剑刃之歌
技能 | 改动 | |
---|---|---|
和谐咏刃 | Damage coefficient per blade reduced from 0.8 to 0.7 in PvE only. | |
和谐咏刃 | Damage coefficient per blade reduced from 0.8 to 0.7 in PvE only. | |
不谐咏刃 | Damage coefficient reduced from 1.2 to 1 in PvE only. | |
旋刃魂曲 | Damage coefficient reduced from 0.3 to 0.2 in PvE only. Base block duration set to 2s. |
匕首技能
技能 | 改动 | |
---|---|---|
飞行利刃 | Damage coefficient per hit reduced from 0.65 to 0.5 in PvE only. | |
飞行利刃 | Added a skill fact to clarify that each count towards causing a bonus flurry of blades will expire after 5 seconds if not ‘used’ by reaching a count of 3. This is not a functionality change. | |
利刃呼唤 | Damage coefficient per hit reduced from 0.6 to 0.5 in PvE only. | |
狂刃风暴 | Increased power coefficient from 1.0 to 1.25 in PvP and WvW. |
通用技能
技能 | 改动 | |
---|---|---|
千刀万剐 | Recharge reduced from 75s to 60s in PvE only. This skill is now unblockable. Can now be aimed in any direction while moving. This skill is now cast instantly. Number of hits increased from 6 over 3s to 10 over 5s. Damage coefficient per hit reduced from 2 to 0.5 in PvE, and from 1 to 0.5 in PvP and WvW. | |
剑刃暴雨 | Damage coefficient per hit reduced from 1 to 0.8 in PvE only. | |
剑刃暴雨 | Damage coefficient per hit reduced from 1 to 0.8 in PvE only. | |
灵能之力 | Reduced cooldown from 45 seconds to 40 seconds in PvP and WvW. |
特性
技能 | 改动 | |
---|---|---|
Psychic Riposte | Blades stocked on activation increased from 1 to 3. Internal cooldown increased from 1s to 3s. No longer fires a damaging attack when triggered, instead causes your next Bladesong to be unblockable. | |
Infinite Forge | No longer capped at a maximum of 3 blades. | |
Quiet Intensity | Your summoned phantasms now also gain the increased critical strike chance from Fury. | |
Duelist’s Reversal | Now additionally grants Regeneration for 3s. | |
Deadly Blades | Now additionally grants a 5% increase to all damage dealt for the next 5s after successfully casting a Bladesong skill. | |
Jagged Mind | Bleed duration increased from 2s to 2.5s in PvE only. |
本体幻术师
技能 | 改动 | |
---|---|---|
幻光纹章 | Added clarifying text stating that for Virtuoso, this skill’s passive effect triggers when stocking a blade. | |
幻象灵感 | Added clarifying text stating that for Virtuoso, this trait triggers when stocking a blade. | |
幻象壁垒 | Added clarifying text stating that for Virtuoso, this trait triggers when stocking a blade. | |
魔能汇聚 | Added clarifying text stating that for Virtuoso, this trait triggers when stocking a blade. | |
幻光纹章 | Added clarifying text stating that for Virtuoso, this skill’s passive effect triggers when stocking a blade. | |
金蝉脱壳 | Will now stock a blade if used out of combat. Previously this skill only stocked a blade if a target was in range. | |
双面镜像 | May now be used out of combat to stock two blades. Previously this skill only stocked blades if a target was in range. |
问题修复
技能 | 改动 | |
---|---|---|
幻光纹章 | Fixed a bug preventing the passive heal effect of this signet from occurring when you stock a Blade. | |
幻象灵感 | Fixed a bug preventing this trait from activating and healing nearby allies when you stock a Blade. | |
立刻启航 | Fixed a bug causing this skill to create a clone instead of stocking a blade when used by a Virtuoso. | |
佯装冲刺 | Fixed a bug causing this skill to create a clone instead of stocking a blade when used by a Virtuoso. | |
富饶幻灭 | Fixed a bug allowing boons to be gained when using a Bladesong even when that Bladesong’s cast was aborted. | |
悲伤咏刃 | Fixed a bug in which Bladesong Sorrow did not apply Confusion if the trait Sharpening Sorrow was equipped. | |
悲伤咏刃 | Fixed a bug in which Bladesong Sorrow could hit additional times if you are standing inside the targets’ hitbox. | |
旋刃魂曲 | Skill effects now properly cancel if this skill is aborted mid-execution. | |
群体失真 | Fixed a bug in which this trait did not activate when a Virtuoso uses Bladeturn Requiem. | |
幻光分身 | Fixed a bug in which this skill did not stock blades for a Virtuoso past a maximum of 3. | |
Mental Focus | Updated to correctly display that the damage increase to targets within the distance threshold is 10% in PvE. This is not a reduction in the actual power of this trait, the displayed 15% in Beta 1 was incorrect, and the actual bonus damage granted is 10%. |
唤灵师 – 堕落先知
Harbinger is in many ways flipping Necromancer’s normal gameplay on its head, with reduced durability in Shroud and the new Blight mechanic. We collected a lot of great feedback on this during Beta 1 and have identified a number of ways to improve the specialization. There was so much feedback here that we had to filter down to the most key changes that would have the biggest impact. To do this, we identified the following common pieces of important feedback from you:
核心问题
详细调整
玩法调整
- The reduction to your maximum health per stack of Blight has been reduced from 2% to 1.5%.
- Harbingers no longer passively drain Life Force to convert to health while injured and out of shroud.
- New mechanic: “Blight Threshold”. Certain skills (Shroud 3, 4, and Elixir skills) will, if you are above a certain threshold of Blight, remove that much Blight but have a much stronger effect.
手枪技能
技能 | 改动 | |
---|---|---|
恶性射击 | Damage coefficient increased from 0.6 to 0.65 in PvE only. | |
哀嚎射击 | Duration of inflicted Torment decreased from 6s to 4s in PvE only. |
帷幕技能
技能 | 改动 | |
---|---|---|
污浊弹矢 | Damage coefficient increased from 0.45 to 0.65 in PvE only. | |
黑暗弹幕 | Duration of inflicted Torment decreased from 6s to 3s in PvE only. Recharge increased from 4s to 6s. | |
吞噬切割 | Range decreased from 900 to 600. Recharge increased from 6s to 8s in PvE only. No longer applies torment by default. Additional functionality has been added to this skill; If you are at or above the Blight Threshold (5) on use, this skill removes 5 stacks of Blight, deals double damage, and applies 5 stacks of Torment for 5s to affected targets. | |
贪食跃冲 | Range decreased from 900 to 600. Additional functionality has been added to this skill; If you are at or above the Blight Threshold (10) on use, this skill removes 10 stacks of Blight, deals double damage, and applies 5 stacks of Torment for 10s to affected targets. | |
贪食跃冲 | Underwater functionality has been split into a new aquatic skill, Voracious Dive. Voracious Dive will shadowstep to the targeted enemy and is not an evade. In other respects, it is similar to Voracious Arc. | |
致命抽取 | Additional work has been done on this skill to make it function consistently and hit targets as expected in the indicated area. Now if a target controlled by this skill uses a stunbreak, they will become immune to the remainder of Vital Draw’s effect. |
试剂技能
技能 | 改动 | |
---|---|---|
承诺试剂 | Base healing of this skill has been significantly increased in PvE. Now applies Regeneration (8s) to yourself on cast instead of Vigor. Is now ground-targeted; enemies in the impact area will take damage and be Poisoned (3 stacks, 5s). No longer generates Life Force. If you are in the impact area, gain 10 Blight. Blight Threshold 5: Damage and condition duration doubled. | |
风险试剂 | Still grants Might and Fury to yourself on cast. Is now ground-targeted; damage and apply Weakness (5s) to enemies in the impact area. If you are in the impact area, gain 10 Blight. Blight Threshold 5: Damage and condition duration doubled. | |
无知试剂 | Still breaks Stuns and grants Resistance to yourself on cast. Is now ground-targeted; damage and apply Blind (2s) to enemies in the impact area. If you are in the impact area, gain 10 Blight. Blight Threshold 5: Damage and condition duration doubled. Cooldown increased from 25s to 30s. | |
福佑试剂 | Still removes conditions, generates life force for each removed condition, and grants Resolution on cast. Is now ground-targeted; damage and corrupt a boon on enemies in the impact area. If you are in the impact area, gain 10 Blight. Blight Threshold 5: Damage doubled, corrupt 2 boons instead of 1. | |
苦痛试剂 | Still grants Quickness and Swiftness to yourself on cast. Is now ground-targeted; damage and apply Cripple (5s) to enemies in the impact area. If you are in the impact area, gain 10 Blight. Blight Threshold 5: Damage and condition duration doubled. | |
雄心试剂 | Still grants all possible boons to yourself on cast. Is now ground-targeted; damage and apply one stack of every damaging condition (Bleed, Burn, Confusion, Poison, Torment) for 5s to enemies in the impact area. If you are in the impact area, gain 15 Blight. Blight Threshold 10: Damage and condition duration doubled. Cooldown increased from 60s to 90s. |
特性
技能 | 改动 | |
---|---|---|
Wicked Corruption | Bonus strike damage per stack of Blight reduced from 1% to 0.5%. | |
Septic Corruption | Bonus condition damage per stack of Blight reduced from 1% to 0.5%. | |
Vile Vials | No longer causes elixirs to apply Slow to nearby enemies. This trait still applies Vulnerability but will do so in the targeted area of the Elixir skill, not around the caster. |
问题修复
技能 | 改动 | |
---|---|---|
恶毒爆冲 | Fixed a bug causing this skill to apply one stack of Poison in PvE instead of the intended 3. | |
Dark Disciple | Fixed a bug causing this trait to not link properly into chat. | |
Deathly Haste | Quickness granted by this trait now priorities members of your party then squad before other nearby allied players. | |
Deathly Haste | Now can grant quickness to non-player allies, such as minions. Players in your party then squad are prioritized as targets before minions, where available. | |
Deathly Haste | Fixed a bug causing this trait to not link properly into chat. | |
Deathly Haste | Fixed a bug in which the pulse of this aura effect could sometimes happen twice on entering Shroud. | |
Vile Vials | Fixed a bug causing this trait to not link properly into chat. | |
Septic Corruption | Fixed a bug causing this trait to not link properly into chat. | |
Implacable Foe | Fixed a bug causing Vitality from the Soul Reaping trait, Vital Persistence, to not be used for this trait’s conversion to Ferocity. | |
Twisted Medicine | Fixed a bug causing Vitality from the Soul Reaping trait, Vital Persistence, to not be used for this trait’s conversion to Concentration. | |
Dark Gunslinger | Fixed a bug causing Vitality from the Soul Reaping trait, Vital Persistence, to not be used for this trait’s conversion to Expertise. | |
Dark Gunslinger | Fixed a bug causing the Vitality to Expertise percentage skill fact to not display while in PvP or WvW. | |
预兆帷幕 | Fixed a bug in which swapping specializations while in Shroud could leave the player in a broken Shroud state. | |
先驱帷幕 | Fixed a bug in which swapping specializations while in Shroud could leave the player in a broken Shroud state. | |
雄心试剂 | Fixed a bug in which this skill would not activate the 6-pc bonus of Superior Rune of the Zephyrite. | |
Cascading Corruption | Fixed a bug in which the pulse of this aura effect could sometimes happen twice on entering Shroud. | |
Cascading Corruption | Fixed a bug causing this trait to not link properly into chat. | |
Doom Approaches | Fixed a bug in which the pulse of this aura effect could sometimes happen twice on entering Shroud. | |
黑暗弹幕 | Added missing ‘Pierces’ skill fact in tooltip. | |
预兆帷幕 | No longer disables autoattack when activated or deactivated. | |
先驱帷幕 | No longer disables autoattack when activated or deactivated. | |
致命抽取 | Fixed a bug where hits from this skill gave 1% Life Force per target instead of the intended 3%. | |
致命抽取 | Fixed a bug where the skill facts in the tooltip indicated an incorrect amount of hits. |
游侠 – 狂兽师
The Untamed is the first Ranger elite specialization to improve the power and utility of your pet, and it fell short of the mark. We’ve combed through your feedback to identify important changes to get it on track, and although it has been a very short time since it appeared in Beta 3, we’ve taken several steps to make significant improvements to this specialization and will continue to keep an eye on it in Beta 4.
核心问题
详细调整
职业机制
- Unleashed Ambush skills have been added for all ranger weapons available to the untamed. These skills become available for a short duration when entering the Unleashed state, replacing the slot 1 skill. Using an unleashed ambush skill begins a shared cooldown during which these skills will be unavailable.
- The unleashed visual effect on the player now fades out after about 3 seconds.
技能 | 改动 | |
---|---|---|
游侠觉醒 | Reduced cooldown from 10 seconds to 1 second. | |
宠物觉醒 | Reduced cooldown from 10 seconds to 1 second. | |
剧毒爆发 | Increased power coefficient from 0.75 to 1.0 in PvE only. | |
剥裂藤蔓 | This skill is now a blast finisher. Increased power coefficient from 1.0 to 1.3 in PvE only. | |
孢络尘雾 | This skill no longer prevents the player’s pet from moving or from using other abilities. Enveloping Haze: Increased power coefficient from 0.25 to 0.35 in PvE only. |
巨锤技能
技能 | 改动 | |
---|---|---|
Overbearing Smash/Unleashed Overbearing Smash | The secondary strike no longer leaps in place and instead uses an animation that allows players to move freely. | |
Thump/Unleashed Thump | This skill now leaps toward your target. | |
觉醒的猛烈横击 | Increased power coefficient from 1.8 to 2.16 in PvE only. | |
Unleashed Savage Shockwave | Increased power coefficient from 1.0 to 1.2 in PvE only. | |
觉醒的捶击 | Increased power coefficient from 2.0 to 2.3 in PvE only. |
通用技能
技能 | 改动 | |
---|---|---|
惊险馈赠 | This skill now heals a percentage of the player’s missing health instead of draining health from their pet. The no-death buff and subsequent heal are also applied to the player’s pet. This skill grants superspeed if the player is unleashed, and grants stability if the player is not unleashed. | |
孢子爆炸 | This skill now inflicts Poison instead of Cripple. This skill now grants Might if the player is unleashed, and grants Protection if the player is not unleashed. | |
症状异变 | This skill now breaks stuns. This skill now grants Fury if the player is unleashed, and grants Vigor if the player is not unleashed. | |
反常穿越 | This skill now grants Might if the player is unleashed, and grants Regeneration if the player is not unleashed. | |
自然束缚 | This skill now grants Quickness if the player is unleashed, and grants Resistance if the player is not unleashed. | |
森林壁垒 | This skill now grants Superspeed if the player is unleashed, and grants Vigor if the player is not unleashed. Buffs applied by this skill are now also applied to the player’s pet. |
特性
技能 | 改动 | |
---|---|---|
自然刚毅
|
自然刚毅 | This trait now causes Unleashed Ambush skills to siphon health from enemies in addition to its other effects. |
盲目爆发
|
盲目爆发 | This trait now increases the damage of Venomous Outburst and increases the damage of Unleashed Ambush skills in addition to its other effects. |
腐化藤蔓
|
腐化藤蔓 | This trait now causes Unleashed Ambush skills to remove boons from enemies in addition to its other effects. |
净化觉醒
|
净化觉醒 | This trait has switched slots with Bolstering Unleash. It now has a 10 second internal cooldown and cleanses 2 conditions instead of 1. |
鼓舞觉醒
|
鼓舞觉醒 | This trait has switched slots with Cleansing Unleash and has been renamed to Nature’s Shield. It now grants barrier when using a cantrip. |
野性誓言
|
野性誓言 | This trait no longer increases incoming damage while unleashed and no longer reduces outgoing damage while your pet is unleashed. |
问题修复
技能 | 改动 | |
---|---|---|
自然束缚 | Fixed a bug where the attack radius was 225 instead of 240. | |
觉醒的专横碾压
|
(觉醒的)专横碾压 | Fixed a bug where the secondary attack could prioritize a different target than the first attack. |
觉醒的专横碾压
|
(觉醒的)专横碾压 | Added a missing damage skill fact for the secondary attack. |
专横碾压 | Fixed a bug where the daze duration skill fact was not properly updated when traited with Moment of Clarity. | |
巨锤打击 | Fixed a bug where this skill wasn’t displayed in the hero panel |
- Fixed a bug where swapping the active pet through the pet management panel would fail to apply the unleashed buff to the new pet.
- Fixed a bug in which commanding the Jacaranda pet to use Photosynthesize would fail if the jacaranda was above 75% health.
魂武者 – 裁决者
We loved seeing your excitement for the Vindicator in Beta 2! We saw a lot of excitement for the addition of Greatsword to Revenant and read a lot of excellent and productive discussion around the dodge mechanic and the Alliance Legend.
核心问题
详细调整
职业机制
技能 | 改动 | |
---|---|---|
同盟战术 | This ability has been split out from Energy Meld and now resides on the Vindicator’s F3 slot only when Alliance stance is active. Cooldown is 10 seconds. Energy cost is 0. | |
能量结合 | Energy cost reduced from 25 to 10. | |
闪避 | Removed the pause at the end of the dodge. Fixed a bug that caused evasion to end before the dodge itself. These abilities are no longer affected by animation timescales. |
巨剑技能
技能 | 改动 | |
---|---|---|
幻影突袭 | Slightly reduced the aftercast of the attack portion of this ability so that the player can move sooner. | |
帝国守卫 | The active duration for True Strike has been increased from 3 to 4 seconds when activating Imperial Guard. Energy cost reduced from 12 to 10. Updated skill facts to indicate maximum stacks. This ability is no longer affected by slow or quickness effects. | |
真实打击 | Increased damage per stack of Imperial Guard from 0.2 to 0.3 in PvP and WvW, 0.4 in PvE. Added a 0.25 cooldown to this ability so it’s more difficult to trigger prematurely. | |
永恒挽歌 | This ability will now target downed enemies. Updated skill facts to better indicate the skill’s functionality. Decreased cast time by 20%. Increased the number of explosions from 7(random)+(3 to 7 guaranteed) to 9(random)+5(guaranteed) on nearby enemies. This ability is now a whirl finisher. Damage from this ability will now increment additively on targets instead of as multiple single strikes. Energy cost reduced from 15 to 10. |
通用技能
Alliance abilities will now only switch to their opposites when Alliance Tactics is used.
技能 | 改动 | |
---|---|---|
游牧突进 | Recharge reduced from 10 to 3 seconds. Energy cost increased from 15 to 20. Damage has been increased from 2.5 utility modifier to 3.5 utility modifier. | |
战斗之舞 | This ability now gains evasion when it first begins. Reduced start-up time by 400ms. Cooldown reduced from 10 seconds to 1. Energy cost increased from 15 to 20 | |
Scavenger’s Burst | Energy cost increased from 15 to 20. Recharge reduced from 10 seconds to 3. This ability now grants Fury at the same rate as Quickness. Damage has been increased to 2.25 utility modifier in PvE only. | |
树木之歌 | Recharge reduced from 10 seconds to 3 seconds. | |
掠夺之怒 | This ability no longer grants Fury per target struck, but instead dazes foes affected for 1.5 seconds. Damage has been increased to 2.22 utility modifier in PvE only. This ability is now useable mid-air. | |
唤醒 | Fixed a bug that caused this ability to affect a smaller area than the indicated 360 radius. This ability is now useable mid-air. | |
圣徒维克多的盛骨瓮 | Energy upkeep for this ability has been reduced from -10 to -5. Health cost per second has been reduced by half. | |
放下圣徒维克多的盛骨瓮 | Recharge reduced from 2 seconds to 1 second. |
特性
技能 | 改动 | |
---|---|---|
海兽之力
|
海兽之力 | This trait now increases outgoing strike damage by 10% when the Vindicator’s Endurance is not full. |
星岬特赦
|
星岬特赦 | Reversed the order of boon application so that Luxon skills grant Might and Kurzick skills grant Regeneration. Both Energy Meld and Alliance Tactics grant both bonuses simultaneously, for increased effect. |
死亡前兆
|
死亡前兆 | This trait no longer increases maximum Endurance. Damage dealt has been increased by 66% in PvE only. |
帝国附庸
|
帝国附庸 | Impact damage for this ability has been increased by 125% in PvE only. Power coefficient reduced from 3.0 to 2.67 in PvP and WvW. |
风荷圣徒
|
风荷圣徒 | This trait no longer decreases maximum Endurance. Healing and barrier applied have been adjusted. |
问题修复/其他
技能 | 改动 | |
---|---|---|
敏捷好斗 | This trait now functions with Vindicator movement skills. | |
慷慨丰腴 | This trait now functions with Vindicator alliance stance skills. |
潜行者 – 魅影者
We saw a lot of eagerness for the addition of a support specialization to the Thief. Beta 3 generated a lot of excellent buildcraft and discussion, and we’ve begun tuning the Specter for an appropriate debut in End of Dragons.
核心问题
详细调整
虹吸技能
Using this skill will now stop auto-attacking, to better accommodate for traits like Hidden Thief that grant stealth.
节杖技能
技能 | 改动 | |
---|---|---|
三连弹矢 | Fixed a bug that caused this ability to be queued twice. | |
暗影削弱 | Fixed the skill fact for barrier application | |
无尽黑夜 | The number of targets this ability affects has been reduced from 3 to 1. Slow and Quickness application has been reduced from 2 to 1.5 seconds. Fixed a bug that caused the targeted ally to not be affected when attempting to fire through multiple allies. |
帷幕技能
- Leaving Shadow Shroud now sets the Shadow Shroud ability on full cooldown.
技能 | 改动 | |
---|---|---|
Dawn’s Repose | This ability is now a ground-targeted ability instead of a ground-targeted dash. Range has been reduced from 600 to 450, with the affected radius being reduced from 240 to 180 and Fear being reduced from 2 seconds to 1.5. This ability is now a leap finisher. | |
Eternal Night | Updated VFX slightly. Reduced aftercast. |
特性
技能 | 改动 | |
---|---|---|
暗影脚步
|
暗影脚步 | Broken barrier will now be distributed evenly among allies affected. |
吞噬暗影
|
吞噬暗影 | This trait has been reworked and the maximum healing potential reduced in PvE. Activating Shadow Shroud now grants a stack of Consume Shadows, and the specter will gain a stack of Consume Shadows every second while in shroud, up to 5 stacks. When you exit Shadow Shroud, your Shadow Force is consumed, and for each stack of Consume Shadows that you have, 10% of the consumed Shadow Force is converted into healing for nearby allies. Healing past the target’s maximum health will be granted as barrier. |
问题修复
技能 | 改动 | |
---|---|---|
引导攻击 | No longer reduces the cooldown of Shadow Shroud. | |
虹吸 | No longer requires a pathing check in order to execute. | |
暮光连技 | The second attack of this ability is no longer jump-cancellable. | |
Haunt Shot | Removed the odd smoke bomb that appeared at the specter’s feet. Updated the ability to fire from the character’s hand instead of head. | |
欺诈平衡 | Now properly recharges Siphon. | |
刺客奖赏 | Now functions correctly with Scepter abilities. | |
隐秘潜行 | Stealth now activates much quicker when using Siphon. |
战士- 誓剑士
Bladesworn premiered in Beta 2, and the unique ‘Dragon Slash’ mechanic sparked a lot of discussion. With this specialization, we’re trying to deliver an homage to classic samurai films, in a way that adds a spectacular moment of payoff in GW2’s combat. We saw it used for some truly epic moments in Beta 2 and have been collecting and iterating on feedback to ensure it’ll have a role throughout GW2’s game content in End of Dragons.
核心问题
详细调整
巨龙扳机
技能 | 改动 | |
---|---|---|
巨龙触发 | The rate at which you gain charges has been sped up from 0.5s per charge to 0.25s per charge. Flow cost per charge has been reduced from 10 to 5. | |
巨龙触发 | Entering Dragon Trigger now places your Gunsaber skills on 0.5s cooldown to prevent accidental use from canceling out Dragon Trigger. | |
巨龙触发 | Exiting Dragon Trigger after using a Dragon Slash will no longer place Sheathe Gunsaber on cooldown. | |
Dragon Slash – Force | Coefficient on max charge reduced from 49.5 to 20.4 in PvE only. | |
Dragon Slash – Boost | Coefficient on max charge reduced from 24.8 to 10.2 in PvE only. | |
Dragon Slash – Reach | Coefficient on max charge reduced from 39.6 to 16.3 in PvE only. |
枪刃技能
技能 | 改动 | |
---|---|---|
Cyclone Trigger | This skill is no longer a projectile finisher. | |
Break Step | This skill is now a leap finisher. | |
Break Step | Reduced the movement speed of this skill by 40%. Distance traveled remains the same. | |
Break Step | This skill will now stop in front of your targeted opponent if you reach them before the skill ends. | |
Break Step | Radius of initial attack increased from 120 to 180. |
手枪技能
技能 | 改动 | |
---|---|---|
巨龙怒吼 | Pushback from using this skill is now determined by the amount of ammo expended from this skill. | |
巨龙怒吼 | This skill is now considered a movement skill. |
通用技能
技能 | 改动 | |
---|---|---|
心流稳定器 | Now grants Fury when used, instead of Stability. The bonus effect is now triggered if you have Fury instead of Stability. | |
怒气纹章 | Fixed an issue where Signet of Fury granted adrenaline instead of flow when Bladesworn was also equipped. |
特性
特性 | 改动 | |
---|---|---|
侵掠如火
|
侵掠如火 | This trait has been reworked. It now grants a stacking damage buff for each count of ammunition used. |
其徐如林
|
其徐如林 | now triggers when the first count of an ammunition skill is activated, instead of the last.;now has an internal cooldown of 1 second;Lush Forest will now only recharge warrior skills, excluding Sheathe Gunsaber and Dragon Trigger. |
龙鳞防护
|
龙鳞防护 | No longer gives Protection when hit during Dragon Trigger. Instead, this trait now gives Stability when entering Dragon Trigger. |
不朽巨龙
|
不朽巨龙 | Now also grants Protection per charge level gained during Dragon Trigger, in addition to its previous effects. |
顽强巨龙
|
顽强巨龙 | Now grants Might per charge level gained during Dragon Trigger, in addition to its previous effects. |
果敢巨龙
|
果敢巨龙 | Now resets the cooldown of Dragonscale Defense whenever you reenter Dragon Trigger after using a Dragon Slash, in addition to its previous effects. |